Voronica Goes to Town update 0.3.2
Hello all!
Welcome to the latest instalment of Voronica goes to Towan - it's rather substantial too! First I’ve set the exploration system so that you will find a new location after a set maximum number of attempts, as some of you were getting caught in RNG pits. I’ve also updated exploration to now include randomly encountered prey. Just two sprite scenes at the moment – a tiny and a same size – but it should be enough to keep your hunger down while you’re exploring. Beyond that, a first animated meal scene has been added to the clothes store – a wolf girl who needs to be taught a lesson about time wasting.
Finally, there’s the star of the update – the first vore scene with parole officer Hart and the first instance of cock-vore in the visual novel. You’ll randomly encounter hanging around the bar when you enter, kicking off an extended ‘date’ scene which includes seven new animations. I am extremely pleased with how the actual “swallowing” animation worked out – let me know what you think!
I hope you enjoy!
Files
Get Voronica Goes to Town: a Vore Adventure
Voronica Goes to Town: a Vore Adventure
The animated vore life-sim!
Status | In development |
Author | Heedless |
Genre | Visual Novel |
Tags | Adult, breast-expansion, Erotic, expansion, Female Protagonist, Furry, giantess, NSFW, transformation, vore |
More posts
- Voronica Goes to Town! Update 0.3.10.113 days ago
- Voronica Goes to Town 0.3.9.149 days ago
- Voronica Goes to Town 0.3.877 days ago
- Voronica Goes to Town 0.3.7.1 updateJul 23, 2024
- Voronica Goes to Town 0.3.6.2Jun 18, 2024
- Voronica Goes to Town 0.3.5.2May 21, 2024
- Voronica Goes to Town! 0.3.4Apr 23, 2024
- Voronica Goes to Town: Update 0.3.3Mar 18, 2024
- Voronica Goes to Town (0.3.1.2)Jan 25, 2024
Comments
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Hi! First attempts on 3.2 found other locations quickly but currently in RNG pit with the 2 new sprites
Do the sprites reset the max explore attempts?
Cleans house was awesome and can't wait for this!
Hello I'm glad you enjoyed Cleans house! Findings the sprites isn't keyed to the explore counter so it's still RNG (but at 1 in 3 chance). I can't find anything in the code that should be screwing that up. But there is a new update coming on Tuesday so I will check to see that it's all working fine then.
The Hart bar scene was amazing in evry way possible. The animations are great, especially each of the small detail jiggled. I hope we'll be able to repeat the scene later at "home"
For sure!