Too Lewd! Update 0.3.4


Hello all!

Welcome to update 0,3,4 of ‘Too Lewd!’

This one has a ton of new content. First and foremost is that the spells Luna learned from Fawn in the last update now have a practical (and visual!) impact in the combat mini game. This has been implemented to affect all existing battles. Funtime can be fought in Luna’s bedroom anytime after her recruitment by visiting her, so you can check that out without having to restart or use an old save. I’ve also added the option to challenge Scarlet to a sparing match so that you can re-duel her at your leisure. For Deadweight though, unfortunately there’s no current narrative reason to re-encounter her. So if you want to check out the fight against her you will need to back track. Remember the Skip button is your friend!

On top of all that I’ve added a new scene advancing Groupchat’s storyline that will also give you an opportunity to exercise your new prowess. That actually branches into Princess’ storyline, so you may need to progress with her as well (some new interactions have been added, but not a full date. Long story short, Luna find’s the ghost’s missing dagger and (s)lays a dragon in the process.

Finally, there’s another scene where Mikey’s storyline finally gets properly kicked off.

 

As always, thank you for all your support!

Heedless

Files

TooLewd-0.3.4-pc.zip 2.9 GB
Jun 03, 2023
TooLewd-0.3.4-mac.zip 2.9 GB
Jun 03, 2023

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Comments

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Where is the ghost? I would like to access the new content with Groupchat and the dragon, but I don't really know where to go or what to do.

Anyway, great work so far! Really enjoying it!

The Ghost can be found by talking to other residents and asking them (once you have the quest from Groupchat)

(specifically Gabbie will tell you)

To get from there to the dragon you will also need to have done Princess' raid (which requires the sword that you'll get after encountering Scarlet at the docks)


Thanks! :D

Thanks for the help! Got to the ghost now after starting a new game, somehow my old save was screwed.

Huh! Sorry about that -  I did do a bug fix around there at one point and thought everything was compatible, but I guess not!